Community-created
Design Your Antweight Vertical Spinner in Fusion
by MonaA hands-on builder's journey from zero Fusion experience to a fully designed, 3D-printable 1 lb combat robot. You'll learn how a vertical disc spinner works, pick and source real motors, ESCs, and batteries, then learn Autodesk Fusion step by step by designing each part of your own bot: chassis, weapon disc, drive system, and armor. The course ends with printing, assembling, and safely testing your machine.
Library
Plan the Bot
Lesson 1

Why 1 Pound of Spinning Steel Can Flip a Robot Across the Arena
A 1-pound robot with a spinning disc can hurl its opponent across an arena — but before you can build one, you have to figure out where every single gram is going to go.
StartLesson 2

The $120 Box of Guts
Your bot needs a brain, muscles, and a heart — and they're all for sale online, covered in mysterious codes like 3000KV, 100:1, and 450mAh. Pick wrong, and your weight budget from last lesson is gone before you draw a single line in Fusion.
StartLearn Fusion
Lesson 3

Blue Lines Lie: The Sketch That Couldn't Fall Apart
Your first CAD sketch looks perfect — until you nudge one corner and the whole shape silently falls apart. What does Fusion know about your drawing that you never told it?
StartLesson 4

From Flat to Solid: The Part That Remembers How It Was Made
Your sketch is perfectly locked down — and perfectly flat, a shadow with zero thickness. Somewhere between that shadow and a solid printable part, Fusion is secretly recording everything you do. Why does that recording matter more than the part itself?
StartLesson 5

The Millimeter That Killed a Perfect Chassis
A printed chassis ruined by less than a millimeter — before you can design a home for your motors and battery, you have to figure out exactly how much of the real world needs to be copied into Fusion, and how much is a waste of your life.
StartDesign the Bot
Lesson 6

The Pocket That Fit Perfectly — and Failed Anyway
Your measurements are perfect down to a tenth of a millimeter — so why does a pocket cut to the battery's exact size refuse to hold the battery, and why can wrapping your bot in thick armor lose you the fight before it even starts?
StartLesson 7

The 70-Gram Pancake That Throws Robots
A spinning disc that weighs less than a candy bar can launch a whole robot into the air — yet make it slightly wrong, and it will shake your own bot to pieces before the enemy even touches you.
StartLesson 8

The Ten-Second Glue Job That Turns Your Disc Into a Missile
Your disc stores enough energy to launch a whole robot — so what exactly is stopping it from launching itself off your bot mid-fight?
StartLesson 9

The Robot With No Steering Wheel
Two motors, two wheels bolted dead straight, and not a single steering part in the box — yet this bot has to out-turn everything in the arena. How?
StartLesson 10

Lids, Armor & Screws: Sealing a Robot That Has to Open
One good hit from a spinner can pop a robot open like a lunchbox — yet you have to open yours on purpose between every single fight. How do you seal a battle bot that also has to open?
StartMake It Real
Lesson 11

Same File, Two Fates: The Bot That Shattered on Hit One
Your bot passed the design review and looks finished on screen — but the very same file can print as a fighter or as confetti, and the difference isn't in Fusion at all.
StartLesson 12
Export, Print, Assemble, Test
Slice it, print it, screw it together, and spin it up — safely. Your bot becomes real.
Locked till you take the prior lesson